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AUO

Performative Space, Embodiment, and Place in Emerging Digital Environments

✓ Fully Funded ⏰ Closing Soon computer science neuroimaging artificial intelligence design creative arts & design human computer interaction immersive technology performative systems

Investigate how neuro-physiological data can transform immersive performances by shaping dynamic digital environments. Design AI-driven systems that respond to embodied experiences in real-time between performers and audiences.

AI-generated overview

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Why This Research Matters

This research enhances understanding of immersive spaces by treating place as an active, lived environment rather than a static backdrop. It offers creative and technical innovations for embodied digital performances, bridging neuroscience, art, and technology.

Neuro-Physiological Signals Performative Systems Immersive Art AI-Driven Environments Wearable Neuroimaging Embodiment

Project Description

This PhD explores how emerging digital technologies are transforming the relationship between: the human body space place in immersive and performative environments. Current digital systems often: treat “place” as static ignore the physical and emotional experience of users This project challenges that by designing interactive, intelligent systems that: respond to the audience and performer in real time actively shape digital environments treat space as alive and dynamic The core idea is to build a performative system (AI-driven agent) that: interprets human states adapts the environment accordingly Research Focus The project may explore: real-time interpretation of: physiological signals neural activity emotional/affective states creation of environments that: respond to movement react to proximity evolve based on audience interaction Possible Research Questions How can neuro-physiological signals enhance live performance? Can digital environments reshape performer–audience interaction? How can “liveness” be preserved in tech-driven performances? What happens when neuroscience meets creative practice? Practice-Based Methods You may work on: interactive installations immersive performances AI-driven visual and sound systems biofeedback-based environments Technologies may include: motion capture wearable neuroimaging (fNIRS) physiological sensors generative AI systems Industry Collaboration Partner: Artinis Medical Systems Access to: advanced neuroimaging tools (Brite MKII fNIRS systems) real-time brain and physiological data systems Research Environment Creative Computing Institute (CCI) Nerve Lab (advanced perception & neuroscience lab) Focus areas: perception and attention human-computer interaction embodied cognition immersive media

Entry Requirements

Academic Requirements:

Strong degree (2:1 or equivalent) in:
Computer Science
Digital Arts
Human-Computer Interaction
Design
or related field

Preferred Experience:

creative coding / generative art
performance or interactive design
AI / machine learning
HCI or UX
working with sensors or real-time systems

How to Apply

Academic Requirements:

Strong degree (2:1 or equivalent) in:
Computer Science
Digital Arts
Human-Computer Interaction
Design
or related field

Preferred Experience:

creative coding / generative art
performance or interactive design
AI / machine learning
HCI or UX
working with sensors or real-time systems

Eligibility

UK/Home
EU
International

Supervisor Profile

DF
Dr Friendred Peng, Prof Tim Smith
AGH University of Science and Technology, Research

Dr Friendred Peng is an award-winning artist and Senior Lecturer in MA 3D Computer Animation at UAL, contributing internationally as a researcher and keynote speaker. Professor Tim Smith directs the Nerve Lab (CCI), providing expertise in perception, attention, and physiological measurement within complex visual and spatial environments, integrating artistic practice with empirical investigation.