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ABE

Developing a Framework for a National Collection of Scottish Video Game Heritage

Abertay University Graduate School
✓ Fully Funded 🎓 Ancient History 🎓 Computer Science 🎓 Digital Media cultural heritage museum studies digital media video game heritage curatorial practice collections strategy scottish games industry

Explore how to curate and preserve Scotland's rich video game heritage by developing national collection strategies. Engage with museums and the gaming industry to understand and address the challenges of collecting interactive digital artefacts.

AI-generated overview

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Why This Research Matters

This research addresses a critical gap in cultural preservation, helping museums worldwide adapt to the challenges posed by interactive digital artefacts like video games. The outcomes will enhance sustainable collecting practices, influence acquisition policies, and broaden understanding of video games' cultural significance in Scotland and beyond.

Game Design

Project Description

Project Overview

Scotland has a rich video game development history, ranging from amateur bedroom coding to significant global industry contributions. Yet, there is no consolidated approach to collecting and curating this heritage. This project explores what it means to collect video games for a national Scottish collection, examining technical complexities, cultural practices, diversity, and production histories. It is a collaboration among National Museums Scotland, Abertay University, and University of Glasgow.

What You Will Do

The candidate will conduct desk-based, qualitative, and practice-based research on video game collections, including interviews and community consultation with developers and industry practitioners. A placement with National Museums Scotland will offer hands-on curatorial experience. Research questions involve defining collectible video game objects, museum collection strategies, valuation criteria, and flexible sustainable collection methods considering rapid changes in the gaming sector.

Expected Outcomes

The research will provide a robust, practical national collections strategy for video game heritage to fill a significant gap—less than 200 of over 12 million artefacts at National Museums Scotland relate to Scottish video games. The project will inform acquisition policy and contribute novel theoretical insights to game studies and museum studies, with dissemination aimed at academic, public, and industry audiences.

Why This Matters

Video games challenge traditional analogue preservation due to their interactivity and composite nature, posing larger issues for museums worldwide. This project addresses these challenges in a museum context, ensuring preservation of Scotland’s cultural and technological gaming heritage. It offers relevance to galleries, museums, archives, and the digital heritage sector by developing sustainable strategies for contemporary collecting practices.

Entry Requirements

Candidates must have a first class or upper second-class honours degree in an arts and humanities discipline relevant to museum work (e.g., History, Art History, Ancient History, Classics, Archaeology, Media and Communications, Digital Media, Information Studies). A Masters degree or relevant professional experience in a related area is also required.

How to Apply

Queries on this project should be directed to Dr Hailey Austin (h.austin@abertay.ac.uk) and Prof Robin Sloan (r.sloan@abertay.ac.uk).

Eligibility

UK/Home
EU
International

Supervisor Profile

PR
Prof Robin Sloan
Abertay University, Graduate School
512 Citations
10 h-index
Google Scholar

Prof Robin Sloan is a scholar at Abertay University specializing in digital media, cultural heritage, and the intersection of technology and society. His research focuses on the preservation and interpretation of video games as cultural artefacts, with a strong emphasis on interdisciplinary and practice-based approaches. He is recognized for bridging museum studies and digital game research.

Key Publications

2015 98 citations
Videogames as remediated memories: Commodified nostalgia and hyperreality in Far Cry 3: Blood Dragon and Gone Home
2015 97 citations
Virtual character design
2014 61 citations
Children’s perception of uncanny human-like virtual characters
2015 60 citations
The game jam movement: disruption, performance and artwork
2016 40 citations
Nostalgia videogames as playable game criticism

Research Contributions

Exploration of nostalgia and hyperreality in videogames reveals how games serve as remediated memories.
This work advances understanding of cultural and emotional engagement in game studies and design.
Study of virtual character design and uncanny human-like virtual characters highlights design challenges in believability and user perception.
Improves virtual agent development and informs design strategies for interactive systems.
Investigation of the game jam movement illustrates its role in fostering disruption, performance, and emergent game artworks.
Supports the growth of participatory culture and innovative game development practices.
Analysis of nostalgia videogames as a form of playable game criticism offers insights into player experience and critical reflections.
Provides frameworks for integrating cultural critique within game design and reception.

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